Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!clyde.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!apple!usc!wuarchive!uunet!pmafire!uudell!bigtex!texsun!vector!egsner!lerami!ler From: ler@lerami.lonestar.org (Larry Rosenman) Newsgroups: comp.sys.amiga.tech Subject: Re: Re: animation source code wanted Message-ID: <910104.232833@lerami.lonestar.org> Date: 5 Jan 91 05:28:33 GMT References: <9101021953.AA23776@lilac.berkeley.edu> <17108@cbmvax.commodore.com> Organization: Larry Rosenman (personal machine) Lines: 20 In article <17108@cbmvax.commodore.com>, ken@cbmvax.commodore.com (Ken Farinsky - CATS) writes: >In article <9101021953.AA23776@lilac.berkeley.edu> TEETER@ADMIN.HumberC.ON.CA (Doug Teeter) writes: >> >> Does anybody know of, or have some good and simple source code that uses >>the Amiga's animation functions (Animate() etc). A fish disk number would >>be great. Animation code that doesn't use the supplied function calls would >>be appreciated as well. > >There is no such thing as a simple example using the built-in animation system. >Look at the example in the blue Libs&Devs RKM. This includes functions that >help to create/free objects used by the animation system. I believe that the >examples in the manual are included on one of the fish disks... they are on FF 344.... as well as on Bix and GEnie (and probably Plink and CIS as well) -- Larry Rosenman INTERNET: ler@lerami.lonestar.org UUCP: uunet!letni!lerami!ler BIX: ler CIS: 73547,3201 PLINK: LER GEnie: LEROSENMAN ATT: +1 214-399-0210 (Voice) US Mail: 900 Lake Isle Circle, Irving, Texas 75060-7709