Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!rochester!uhura.cc.rochester.edu!ee.rochester.edu!seah From: seah@ee.rochester.edu (David Seah) Newsgroups: comp.sys.apple2 Subject: Re: Stellar 7 re-release Message-ID: <1991Jan5.001047.4602@ee.rochester.edu> Date: 5 Jan 91 00:10:47 GMT References: <60237@microsoft.UUCP> <1991Jan3.065643.24082@nntp-server.caltech.edu> <10019@pasteur.Berkeley.EDU> Organization: University of Rochester Department of Electrical Engineering Lines: 18 In article <10019@pasteur.Berkeley.EDU> benji@euler.Berkeley.EDU (Benji Rudiak-Gould) writes: >Then why are 3200-color pictures called that? If you can only have an >interrupt every other line, say, then the most that can be managed is 1600 >colors. Dreamgraphix is doing something besides just displaying the >picture, so I can see the problem there, but an ordinary display program >should be able to get all 3200 colors. You don't need to use an interrupt on every scanline...your program can track the vertical scanline counter register (documented in an Apple IIGS technote I don't have handy) to figure out when to change. One could also use all 16 hardware-supported palettes and update them every 16 scanlines, which might buy you some extra CPU to do something useful other than synchronize to the electron beam. -- Dave Seah ^..^ | Analog Design Automation Research Group - Graphics & GUI | | University of Rochester, Dept. of Electrical Engineering | ////// Internet: seah@ee.rochester.edu ////// America Online: AFC DaveS //////