Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!udel!haven!adm!smoke!gwyn From: gwyn@smoke.brl.mil (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: resolution Message-ID: <14771@smoke.brl.mil> Date: 7 Jan 91 22:31:10 GMT References: <266@generic.UUCP> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 14 In article <266@generic.UUCP> ericmcg@pnet91.cts.com (Eric Mcgillicuddy) writes: >VGA has a 320x 200 resolution (with 256 colours no less!). Wrong. I just got through using a state-of-the-art PC/AT clone these past few weeks, and IBM VGA is around 640x480 (exact details fuzzy since I was using one of the "extended" VGA cards that supported up to 1024x860). The (standard) VGA version of King's Quest V, for example, has superior graphic images to any I've seen on the IIGS, and when you consider that Sierra's animation (as opposed to background scenery) resolution is kept down to EGA levels even in their VGA games, the difference was even more striking. I have a large collection of 640x480x256 GIF images that I can view on expensive frame buffers, and at that resolution the images really are far better than ANY I have ever seen on my IIGS.