Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!ucsd!ucbvax!agate!shelby!msi.umn.edu!noc.MR.NET!gacvx2.gac.edu!hhdist From: postmaster.DUNG_BEETLE@gateway.qm.apple.com (postmaster) Newsgroups: comp.sys.handhelds Subject: Steve Winters :Unknown QM u Message-ID: <9101040611.AA05993@internal.apple.com> Date: 4 Jan 91 06:15:57 GMT Lines: 46 To: handhelds@gac.edu Return-path: To: handhelds@gac.edu Mail*Link#170# Steve Winters :Unknown QM u Received: by gateway.qm.apple.com; 3 Jan 91 22:15:56 Received: from apple.com by goofy.apple.com with SMTP (5.61/25-eef) id AA05961; Thu, 3 Jan 91 22:11:34 -0800 for Steve_Winters.PERIPH_PROJ@gateway.qm.apple.com Received: from RELAY.CS.NET by apple.com with SMTP (5.61/25-eef) id AA20926; Thu, 3 Jan 91 22:11:18 -0800 for Steve_Winters.PERIPH_PROJ@gateway.qm.apple.com Received: from relay2.cs.net by RELAY.CS.NET id ab03434; 3 Jan 91 15:39 EST Received: from [138.236.1.2] by RELAY.CS.NET id aa01574; 3 Jan 91 15:35 EST Date: Thu, 3 Jan 1991 09:05 CST From: handhelds@gac.edu Subject: Help with TETRIS, please Sender: NEWSMGR@gacvx2.gac.edu To: HANDHELDS@gacvx2.gac.edu Errors-To: postmaster@gac.edu Reply-To: handhelds@gac.edu Message-Id: <6284A62F00000525@gacvx2.gac.edu> X-Vms-To: IN%"HANDHELDS@GACVX2.GAC.EDU" Comments: Forwarded from COMP.SYS.HANDHELDS by GACVX2.GAC.EDU Relay-Version: VMS News - V6.0-1 14/11/90 VAX/VMS V5.4; site gacvx2.gac.edu Path: gacvx2.gac.edu!noc.MR.NET!uc!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!bio_zwbb Newsgroups: comp.sys.handhelds Subject: Help with TETRIS, please Message-ID: <7284@jhunix.HCF.JHU.EDU> From: bio_zwbb@jhunix.HCF.JHU.EDU (Dr. William B. Busa) Date: 2 Jan 91 16:12:28 GMT Organization: Dept. of Biology, The Johns Hopkins University Keywords: tetris Lines: 14 Erik Bryntse recently (Nov. 17) posted a "Fast Tetris" which is indeed a fine program. However, I have a problem running it and am not sure whether this problem is in the code, in my machine, or in the stars. Please note that I always run the prog. in STD mode, as recently advised. The rectangle which defines the "playing field" seems to be displayed three lines too high -- i.e., the top of the rectangle is offscreen (above the top of the display), and the bottom of the rectangle is three lines above the bottom of the screen. New blocks are added to the display (to my way of thinking) too far down -- about 20% of the way down the screen. I have checked the version of the code in my 48, and all numbers match those in the original posting. Is this problem inherent to the code, or is my display memory offsetting in an odd way? Thanks!