Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!sdd.hp.com!hplabs!hpda!hpcupt1!swh From: swh@hpcupt1.cup.hp.com (Steve Harrold) Newsgroups: comp.sys.ibm.pc.hardware Subject: Game support for MIDI MPU401? Message-ID: <56470005@hpcupt1.cup.hp.com> Date: 4 Jan 91 17:15:49 GMT Organization: Hewlett Packard, Cupertino Lines: 36 Game support for MIDI MPU 401? How much support do recently issued games provide for the MIDI-equipped computer? Recently, I installed Sierra's Police Quest 2 on my PC which has the Roland MPU 401 MIDI processor attached to it. The PQ2 install asked for my sound equipment configuration, and one of the choices was the MT32 card, to which I said OK (which was a lie). Much to my surprise, when I played the game, sound came forth from the synth I had had attached to the MPU401!!! I was under the impression that the MT32 was a synthesizer (i.e. generates sounds electronically all by itself). On the other hand, the MPU401 is NOT a synth, it processes MIDI data streams and passes them on (silently). My question: How is the MT32 card driven? Does the game software send it a proper MIDI byte stream, and then lets the MT32 convert that to sound? Or are there some other data sent to the MT32 to achieve this? Does the MT32 accept whatever is sent to it, and then, in turn, output a proper MIDI byte stream? Regardless of how the MIDI stream is outputed by the MT32, can anyone supply the specifications of the on-board music voices (aka as patches in the music synthesizer world). Descriptions would suffice, e.g. patch 1 is "piano", patch 2 is "violin", etc. I'd like to setup my outboard synth so that its generated music matches what the MT32 programmer intended. -- --------------------- Steve Harrold swh@hpda.hp.com ...hplabs!hpda!swh HPG200/11 (408) 447-5580 ---------------------