Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!tektronix!sequent!mntgfx!bruceh From: bruceh@mentor.com (Bruce Holm) Newsgroups: comp.sys.mac.games Subject: Re: War Games Message-ID: <1991Jan2.205515.1884@mentor.com> Date: 2 Jan 91 20:55:15 GMT References: <1991Jan2.060913.18214@cpsc.ucalgary.ca> Organization: engr Lines: 28 From article <1991Jan2.060913.18214@cpsc.ucalgary.ca>, by sharp@fsd.cpsc.ucalgary.ca (Maurice Sharp): > > Look dude, lets not start the I like vs. I hat PG/HOM war again. > The last time it occured it waisted a fair amount of bandwidth. > Suffice to say there are those who like it and those who do not. There > are those who know how to make their units move, and those who do not. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I can make my units move...the question is how to make them move where you want them to move. I'd like to hear tips/directions on how to do this since the instructions book included with the game were pretty brief (lousy). I just got PB and find the limitation of only choosing an objective or an enemy unit to send your units to rather limiting. Why not allow any hex to be the objective? And once a battalion has engaged, why not allow its objective to be changed?...to allow the units to fight towards a different target (I realize ZOC limits movement but why not allow its objective to be changed). I'd appreciate what tips you have to offer to answer these questions. --Bruce -- *** These are my opinions and not necessarily those of MGC *** Bruce Holm / (503) 626-7000 Mentor Graphics Corp. / USENET: bruceh@pdx.mentor.com Beaverton, OR 97005-7191 / UUCP: ...!uunet!mntgfx!bruceh