Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!emory!hubcap!ncrcae!oiscola!dbarnhar From: dbarnhar@oiscola.Columbia.NCR.COM Newsgroups: comp.sys.mac.games Subject: Solarian Help Message-ID: <328@oiscola.Columbia.NCR.COM> Date: 3 Jan 91 21:55:14 GMT Reply-To: dbarnhar@oiscola.UUCP (David C. Barnhart II) Organization: NCR/OISD Columbia Lines: 34 OK. I've gotten hold of a copy of Solarian II. Actually, two copies, versions 1.02 and 1.03. Seems like a pretty good game, but there are still too many things I don't understand about it. What makes the presents fly away so you can't get them? How do I prevent this? The author seems to imply that I can get EVERY present. If this is truly so, I'd like to know how. I've watched the behavior, and I still have no clue. What behavior causes the Pentagons and other nasties to drop on you? It seems as if I can USUALLY cause it to happen by lining up with them to shoot them, but I can't figure out exactly what makes them come. How on earth do you shoot all the bonus targets on the second type of challenge round? No matter what I try, I never even come close. If there is a special trick to this one, I would appreciate knowing it. Also, version 1.02 seems to work much better than 1.03. 1.03 slows down drastically during game play when a lot of things are active on the screen. Is this because of support for non-apple monitors, or is there a way I can make the new version stop this behavior? Also, in contrast to what the author believes, I like the "warp" effect in the 1.02 version, especially because it gives my hands a chance to rest! Any help will be appreciated. Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar -- Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar