Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!sdd.hp.com!spool2.mu.edu!uunet!fernwood!apple!portal!sv!moose From: moose@svc.portal.com Newsgroups: comp.sys.mac.games Subject: Re: War Games Message-ID: <1991Jan3.165953.1714@svc.portal.com> Date: 3 Jan 91 16:59:53 GMT References: <1991Jan2.060913.18214@cpsc.ucalgary.ca> <1991Jan2.205515.1884@mentor.com> Organization: Software Ventures Lines: 32 In article <1991Jan2.205515.1884@mentor.com> bruceh@mentor.com (Bruce Holm) writes: > >I can make my units move...the question is how to make them move where you >want them to move. I'd like to hear tips/directions on how to do this since >the instructions book included with the game were pretty brief (lousy). >I just got PB and find the limitation of only choosing an objective or an >enemy unit to send your units to rather limiting. Why not allow any hex >to be the objective? And once a battalion has engaged, why not allow its >objective to be changed?...to allow the units to fight towards a different >target (I realize ZOC limits movement but why not allow its objective to be >changed). > >I'd appreciate what tips you have to offer to answer these questions. You cannot do what you want in the HOM/PB for the same reason you can't in real life. You don't have that fine of control over troops. You can say, go take that town, or come back to headquarters, but you cannot say go out to some arbitrary spot that I am thinking about. And, just like in real life, when someone is shooting at you, your men WILL shoot back. If you want them to move and attack someone else, you must pull them out of combat first. If you try to treat this like a standard war game, you will find this game very difficult. If you take it as a representation of the hassles of managing a battle, you will find they did a very good job. Just don't get me started on trying to create your own scenerios. -- Michael Rutman | moose@svc.portal.com Cubist | makes me a NeXT programmer Software Ventures | For Your Eyes Only Public Key