Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!ames!ncar!midway!quads.uchicago.edu!mjv1 From: mjv1@quads.uchicago.edu (Michael Vinson) Newsgroups: comp.sys.mac.games Subject: Re: War Games Message-ID: <1991Jan4.170614.4796@midway.uchicago.edu> Date: 4 Jan 91 17:06:14 GMT References: <1991Jan2.060913.18214@cpsc.ucalgary.ca> <1991Jan2.205515.1884@mentor.com> <1991Jan3.165953.1714@svc.portal.com> Sender: news@midway.uchicago.edu (News Administrator) Organization: The James Franck Institute Lines: 14 In article <1991Jan3.165953.1714@svc.portal.com> moose@svc.portal.com writes: >You cannot do what you want in the HOM/PB for the same reason you can't in >real life. You don't have that fine of control over troops. You can say, >go take that town, or come back to headquarters, but you cannot say go out >to some arbitrary spot that I am thinking about. Actually, you can do this with Battlefront. It is a simple matter to use WarPlan to edit the scenario to add as many objectives as you want, wherever you want. Just make them worth 0 points. WarPlan is extremely flexible; anyone who plays HoM or PB without using it is missing something. Michael Vinson