Xref: utzoo comp.sys.mac.programmer:20346 comp.sys.mac.games:2355 Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!yale!think.com!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!network.ucsd.edu!barry From: barry@network.ucsd.edu (Barry Brown) Newsgroups: comp.sys.mac.programmer,comp.sys.mac.games Subject: Re: Mac II Disappointment/Request for Game Recs Message-ID: <4440@network.ucsd.edu> Date: 4 Jan 91 19:51:32 GMT References: <1991Jan4.164554.5097@murdoch.acc.Virginia.EDU> Followup-To: comp.sys.mac.programmer Distribution: usa Organization: University of California, San Diego Lines: 39 In article <1991Jan4.164554.5097@murdoch.acc.Virginia.EDU> mil@mendel.acc.Virginia.EDU (Maria I. Lasaga) writes: > > >So I was greatly disappointed by the Mac II this Christmas. >I visited my brother over the holidays, excited to see the Mac IIsi in >action. I was very disappointed by the performance of a lot of the software. >Basically, the games opened up within a small 9" window anyway, rather than >on the full screen. Given that my brother had purchased a large screen, >it was disappointing to find that the software developers of recent games have >not made their screens expandable. Also, the games were in black and >white, even though some of them were very recent (and had color images >on the box (with tiny print saying the images came from some other computer)! > etc... I understand your sentiments exactly. I bought myself a Mac II for Christmas (Merry Christmas to me!). A nifty upgrade from my aging Plus. Although I use it mainly for programming and graphics work, I like to play games and I, too, am disappointed that more game authors aren't writing for color or big screens. I think what we're looking at here is market demand. There was a time when color Macintoshes COST A LOT OF MONEY. Now, people don't go out and spend $5000 on a machine just to play games. That's why you don't see games on high-end Apollo workstations. The demand for entertainment software for color Macs simply isn't there. Oh the other hand, there are many classic Mac owners with a thirst for games, and so the authors have written software for that denominator. No sense spending the extra time and expense to develop color games with resizable windows if no one is going to buy them, eh? With the recent introduction of low-cost color Macs, we can expect to see game authors take notice and start writing good color entertainment software for us. -- Barry E. Brown -- \ Cal-Animage Beta publicity officer bebrown@ucsd.{edu,uucp,bitnet} \ Anime Stuff FTP Server administrator Somewhere in San Diego, CA..... \ (ftp network.ucsd.edu [128.54.16.3]) "Kaeshite! Kaeshite! Kaeshitekaeshitekaeshite! -- Azusa (Ranma 1/2)