Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!usc!wuarchive!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.programmer Subject: Re: Mac II Disappointment/Request for Game Recs Message-ID: <27721.27873c18@kuhub.cc.ukans.edu> Date: 6 Jan 91 21:02:48 GMT References: <34240.27875334@stjhmc.fidonet.org> Organization: University of Kansas Academic Computing Services Lines: 21 > Lazy is not the same as cutting cost: it really is no bother to specifiy that > a window opens to screenbits.bounds etc. As for color, the old macs supported > 8 colors anyways, so a good writer should have left the option available, > maybe > with a resource used as a flag to indicate that color machines were now > available > so activate the menu item (or whatever). > > Lawson True it is an easy enough task to expand the game window, but if you don't enlarge the 'contents' of the window then essentially you still have the 9" screen - only centered and filled around. I can only speak for the games I've done, but enlarging the contents of the screen would be a major hassle. Alternate PICTs for the various monitor dimensions, a whole slew of variables where constants were, major if/thens all over the code. Perhaps it would even slow down the game to have all these extra branching thrown in. That may be okay with a word processor, but a game relies on all the optimization it can afford. john calhoun