Newsgroups: comp.sys.mac.programmer Path: utzoo!utgpu!watserv1!watdragon!spurge!jlee4 From: jlee4@spurge.uwaterloo.ca (Johnny Lee) Subject: Re^2: Mac II Disappointment/Request for Game Recs Message-ID: <1991Jan6.215656.15669@watdragon.waterloo.edu> Summary: Not as easy as setting a flag Sender: daemon@watdragon.waterloo.edu (Owner of Many System Processes) Organization: University of Waterloo References: <34240.27875334@stjhmc.fidonet.org> Date: Sun, 6 Jan 91 21:56:56 GMT Lines: 18 In article <34240.27875334@stjhmc.fidonet.org> Lawson.English@p88.f15.n300.z1.fidonet.org (Lawson English) writes: > >Lazy is not the same as cutting cost: it really is no bother to specifiy that >a window opens to screenbits.bounds etc. As for color, the old macs supported >8 colors anyways, so a good writer should have left the option available, >maybe >with a resource used as a flag to indicate that color machines were now >available >so activate the menu item (or whatever). > I would assume that most games would use offscreen bitmaps for speed (if they weren't using the second screen). Unfortunately, offscreen bitmaps don't support 8 colours. There's a TN about it. Johnny Lee jlee4@spurge.waterloo.edu