Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!pacific.mps.ohio-state.edu!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!news.funet.fi!tukki.jyu.fi!ap From: ap@tukki.jyu.fi (Patric Aalto) Newsgroups: comp.graphics Subject: Realtime Raytracing demo on a PC... Anybody wanna see? Keywords: Raytracing, Shading, Realtime Message-ID: <1991Jan8.072628.13689@tukki.jyu.fi> Date: 8 Jan 91 07:26:28 GMT Sender: ap@tukki.jyu.fi Organization: University of Jyvaskyla, Finland Lines: 22 Hi! I just finished a small demo I have been working on a couple of months. It performs real-time ray-tracing and shading (a sort of mixture of them both) on an IBM PC-compatible computer with VGA graphics. I find it pretty impressive (although the environment is pretty simple: It has a planet, a moon and a sun). It runs at 70 frames/second on my 80386/20 Mhz machine. So, is anybody interested to see this? If so, where should I upload/send this demo? It is an .EXE program of about 15KB, programmed in assembler and Turbo Pascal. (Sorry, sources not available, at least not yet :-). Requirements to run this demo are: - VGA-card that is register-compatible with IBM model. (Demo uses the non-BIOS-supported 320x400x256 mode). - A faster-than-4.77Mhz CPU (though this is not absolutely necessary, you probably don't want to view this on a standard PC. :-) This demo also shows how fast it runs on your computer (frames/second), so you can use it for testing this also. Patrick Aalto