Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!unmvax!uokmax!d.cs.okstate.edu!ong From: ong@d.cs.okstate.edu (ONG ENG TENG) Newsgroups: comp.graphics Subject: Re: Realtime Raytracing demo on a PC... Anybody wanna see? Message-ID: <1991Jan8.190941.16830@d.cs.okstate.edu> Date: 8 Jan 91 19:09:41 GMT References: <61606@masscomp.ccur.com> Organization: Oklahoma State University Lines: 22 From article <61606@masscomp.ccur.com>, by mark@calvin..westford.ccur.com (Mark Thompson): > In article <1991Jan8.072628.13689@tukki.jyu.fi> ap@tukki.jyu.fi (Patric Aalto) writes: >>I just finished a small demo I have been working on a couple of months. >>It performs real-time ray-tracing and shading (a sort of mixture of them >>both) on an IBM PC-compatible computer with VGA graphics. I find it pretty >>impressive (although the environment is pretty simple: It has a planet, >>a moon and a sun). It runs at 70 frames/second on my 80386/20 Mhz machine. > > Yeah right....and pigs can fly. It takes an AT&T pixel machine (which > cranks out more MFLOPS than a roomful of 80386/20 Mhz machines) about > 3 seconds to ray-trace a simple image. Sounds to me like you are doing > some SERIOUS cheating. Accusations aside, does anyone have a relatively simply program to do ray-tracing on PC. It might require math coprocessor or massive amout of EMS or XMS memory or RAM drive, and it might take 2 weeks to do the job, but just so I can see what myself what's in there. (please, no books, unless it's got a ray-trace program in it). Thanks in advance. E. Teng Ong (ong@d.cs.okstate.edu)