Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!mintaka!ogicse!decwrl!purdue!peb From: peb@cs.purdue.EDU (Paul E. Buis) Newsgroups: comp.graphics Subject: Raytracing/Radiosity Message-ID: <12950@medusa.cs.purdue.edu> Date: 10 Jan 91 18:23:13 GMT Organization: Department of Computer Science, Purdue University Lines: 8 What is the standard way for putting together a complex scene discription? I've seen some fantastically complex raytraced and radiosity generated scenes. Raytracers abound, but how are the scene discriptions generated? Also, I've seen lots of pubically available raytracers, but I haven't seen any radiosity codes. Are any publically available via anon. ftp?