Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!dkuug!compel!her From: her@compel.UUCP (Helge Egelund Rasmussen) Newsgroups: comp.sys.amiga Subject: Re: Imagine: "World Famous Support" ?? (LONG) Message-ID: <1333@compel.UUCP> Date: 8 Jan 91 10:04:00 GMT References: <663171569-comp.sys.amiga@chsdip.UUCP> Organization: Compel, Copenhagen, DK Lines: 41 groo@chsdip (Bill Squier) writes: >After being thouroughly frustrated with this "support", I drafted a >letter containing everything I wanted to say, and I'm about to send it >off to Impulse. My suggested addtions and comments follow, and if you'd >like to add anything, drop me a line and I'll include it in my letter. I've already mailed a letter to Impulse, but more "noice" can only help. Please mention (in big letters :-) that the manual is TOO BAD!! I think that the appeal of the program would be much bigger if they supplied a manual like the one supplied with Sculpt (ie bigger, with more examples, hints and LOTS of tricks). Example scenes (on disk), and more tutorials would also be A Good Thing. It would be nice if Imagine would release an 'Imagine Texture kit' as they did for TS. I have wild plans about implementing some of the textures found in the DKB tracer, but alas have no idea of how to do it:-( Now for the interesting stuff: >The program will load a grouped object as a cycler, and it does a >pretty good job (even though it's not supposed to do it at all). Is >it possible to "smooth out" that process. This would be an incredibly >useful feature! I haven't tried this yet, but if it is true then it is one of the things that all Imagine users should know about. If it really is possible to create for instance a man in the detail editor, and then move it into the cycle editor, then the cycle editor is much more usable! I'll go home and try this tonight!! --- Helge E. Rasmussen . PHONE + 45 31 37 11 00 . E-mail: her@compel.dk Compel A/S . FAX + 45 31 37 06 44 . Copenhagen, Denmark