Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!nstn.ns.ca!news.cs.indiana.edu!spool2.mu.edu!think.com!samsung!cs.utexas.edu!uwm.edu!rutgers!cbmvax!cbmehq!cbmger!peterk From: peterk@cbmger.UUCP (Peter Kittel GERMANY) Newsgroups: comp.sys.amiga Subject: Re: 3D Objects Message-ID: <683@cbmger.UUCP> Date: 7 Jan 91 11:25:19 GMT References: <6562@crash.cts.com> <4457@vela.acs.oakland.edu> <1990Dec30.160607.21571@zorch.SF-Bay.ORG> Reply-To: peterk@cbmger.UUCP (Peter Kittel GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 28 In article <1990Dec30.160607.21571@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: > >Strangely enough, both may be true. There is a technology that uses the >computer to "fly" the camera around the model or other object being >filmed. Yes, this is called "Motion Control". And interestingly, in Germany there is a company that does this with - guess what - an Amiga! They have a 3D editor similar to Sculpt where you can put in the path the camera shall take and then this is processed. It was already used for some science fiction films (I think one was "Moonbase soandso" or similar). > For each frame, the computer would move the camera >back, start moving toward the object (neon light letters were popular), >open the shutter a bit before the midpoint, close it a bit after the >midpoint (supplying the 'streaks"), stop the camera, back it up, step >the midpoint toward the object, and do the next frame. Sorry for my bad English, I don't realize whether you already said it: The point is, the camera MUST NOT stop its own motion during the exposure of a single frame. Else you wouldn't get smooth movement. It's the same effect the new animation programs try to achieve through "motion blur". -- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk