Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!apple!vsi1!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: comp.sys.amiga Subject: Re: 3D Objects Message-ID: <1991Jan8.050708.5444@zorch.SF-Bay.ORG> Date: 8 Jan 91 05:07:08 GMT References: <6735@crash.cts.com> Organization: SF-Bay Public-Access Unix Lines: 29 seanc@pro-party.cts.com (Sean Cunningham) writes: > In-Reply-To: message from a763@mindlink.UUCP > I always thought it was very interesting that they shot the Enterprise > upside down. > I don't recall what the reasoning for this was, but I guess it was so > that it would look larger on screen. No, you could do that by moving the camera closer. Probably because you would want to point your camera toward the ceiling, which is easier to keep clean and unscuffed for a non-photographable background. So, you want to support your model from the ceiling, which puts the support out of site. Now if you hang your model from its belly, the model obscures its support. This has the additional advantage that the floor is now free of obstructions when you want your (possibly computer controlled) cameras to be able to move freely without hanging up their dragging cables on an obstruction like the support. You also get to point your camera away from these cables when you point your camera up. Purely speculation on my part. Kent, the man from xanth.