Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!udel!haven!wam!walrus From: walrus@wam.umd.edu (Udo K Schuermann) Newsgroups: comp.sys.amiga Subject: Re: Imagine Question Keywords: How to do relief? Message-ID: <1991Jan9.215345.5448@wam.umd.edu> Date: 9 Jan 91 21:53:45 GMT References: <460@cbmtor.uucp> Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: walrus@wam.umd.edu (Udo K Schuermann) Followup-To: comp.sys.amiga.graphics Distribution: na Organization: University of Maryland at College Park Lines: 29 In article <460@cbmtor.uucp> caleb@cbmtor.uucp (Caleb J. Howard) writes: >I'm running Impulse's Imagine software on my Amiga. In the somewhat thin >documentation it says that it is possible to use an IFF picture to define >relief (altitude) on an object. I have selected the seemingly appropriate >parameters and cannot get this feature to work as I think it should. It >seems only to do a low grade colour mapping. 1. Make sure that you select "Altitude" instead of "Color" in the brush requester. 2. Use a grayscale instead of various colors. Bright will not change the change the vector, while dark will create a depression or dent. (I hope I didn't get the bright/dark mixed up) 3. Use small patterns rather than large ones. The bump mapping does not create a physical depression in the object but rather affects the appearance through shading. Don't expect large letters to look as if stamped into a surface; use bump mapping for altering the appearance of a texture, to make something like cloth, an orange, perhaps carpet, or wood grain -- all fairly small, fairly regular. >Any hints or clues will buy the bearer passage to the afterlife of his/her >choice. One for Nirvana, please. And cheers, ._. Udo Schuermann "How is American beer similar to making love in ( ) walrus@wam.umd.edu a canoe?" -- "Both are f***ing close to water."