Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!uunet!pilchuck!amc-gw!sumax!halcyon!elf From: halcyon!elf@sumax.seattleu.edu (Elf Sternberg) Newsgroups: comp.sys.amiga.games Subject: Full Metal Planet Keywords: Full Metal Planet Message-ID: <8mocV2w164w@halcyon.uucp> Date: 6 Jan 91 11:33:54 GMT Organization: Pendor, UnLtd. Lines: 21 Comments: You'd think wargame writers would know something about strategy! Does anybody else have this game? I've got Full Metal Planet, and at first it seemed to be a good game. But now, pooh. The map is always the same; conquering the same place twice is awfully dull. I measure success not by whether I win, or by whether I defeat the three computer opponents at all, but by whether or not I can lift off with over 100 units of ore. I can now always defeat the computers; usually I manage to lift off with all four freighters in perfect shape and under my control. That's pretty sad. There are some awesome ideas in this game. I just wish it was a little harder to beat. In the end, thought, I find myself playing Ralph Reed's MechForce, which was half price, sold only throught BBS's and Mail Order, and has provided literally hundreds (if not thousands) of hours of entertainment to myself and my three roommates. Why doesn't Reed sell public? _________________________________________________sig 36________________ Elf Sternberg |16-inch rotary debugger: A highly effective tool elf@halcyon.wa.com |for locating problems in computer software. Avail- ~~~~~~~~~~~~~~~~~~~|able for deliver in most major metropolitan areas. |Anchovies contribute to poor coding style, however. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~