Path: utzoo!utgpu!cunews!bnrgate!bwdls61.bnr.ca!bwdls58!bwdls40!keithh From: keithh@bwdls40.bnr.ca (Keith Hanlan) Newsgroups: comp.sys.amiga.games Subject: DON'T BUY FUTURE WARS (was Re: Evaluating Amiga Games) Message-ID: <5188@bwdls58.UUCP> Date: 9 Jan 91 17:12:50 GMT References: Sender: news@bwdls58.UUCP Reply-To: keithh@atreus.bnr.ca (Keith Hanlan) Organization: Bell-Northern Research, Ltd. Lines: 38 In article kg19+@andrew.cmu.edu (Kurt A. Geisel) writes: >I am preparing for another games order and I would like to know a >few important points about the following games, if anyone would like >to comment: > >... >Future Wars Future Wars was promising but: o While it can be installed on a hard-disk as advertised, the game doesn't run properly from a HD. You can't save the game. o The user interface is very awkward and poorly designed - the 3D perspective is nice but it is very difficult to place your character in exactly the right place to perform a function. (For example, you walk across a carpeted room and feel something under the carpet a one point. When you try to lift the carpet, unless you are in exactly the right position, the game tells you either that you are standing on the carpet or you are too far from the carpet.) It takes too many iterations of simple movements to get the game to do what you want and as a consequence, game-play is seriously compromised. o The North American distributer, Interplay Productions, has no handle on the game designers, Delphine who are French. In 4 telephone conversations with Interplay since May 25th, I have yet to receive any satisfaction. I spent a lot of money on the game because it advertised itself as hard-disk installable. I'm sick of being robbed by these incompetant boobs who have never heard of play-testing or beta-testing. SSI's much vaunted Pool of Radiance falls into the same category: A good game, that is hard-drive installable to their credit, which fails miserably because nobody tried to play the goddam thing before they shipped it. Perhaps I'm a little sensitive to the issue since I spent two years doing human factors and user interface R&D but ARGGGGHHH! off soap-box Keith