Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!rex!ukma!s.ms.uky.edu!sean From: sean@ms.uky.edu (Sean Casey) Newsgroups: comp.sys.amiga.games Subject: Powermonger Tips (I finished it!) Summary: finished Message-ID: Date: 10 Jan 91 08:51:19 GMT Organization: The Leaning Tower of Patterson Office @ The Univ. of KY Lines: 41 Well, I finished it. Indeed, the last map is difficult, but not as difficult as some others, IMHO. There is an endgame sequence, but it's not nice like the startup sequence. I never used trade, spy, or alliance, though I will try them sometime. Some tips: Food weighs nothing. At one point I had a captain with 8700 food and speed of 32. Immediately kill enemy captains wandering alone. They usually have a lot of food and a bow. If you leave them alone, they'll gather a following and make trouble for you later. You can survive almost any attack with a catapult. My captain fended off about 80 attackers (mean looking crowd) with 10 men. Once the catapult hits the enemy leader, his troops immediately run away. Fortunely, your leader aims for the enemy leader. I even attacked a town of ten men with only my second leader and a catapult! Four shots and they were dead before they could reach him. Cannons seem no better than catapults. I wouldn't waste time making one if you have a catapult, and vice versa. Even in passive mode, your troops will sometimes try to defend a nearby friendly town or castle. When it's a really bad time to do so, keep using the "move to" gadget to get them away. If you keep trying, they will eventually break off the attack and move away. Ever notice how you can attack two identical towns, and the second one kills off a few of your men? They're weak. If you have time, rest them up after an attack. If you want some *really* hard games, let it generate random maps. It doesn't try too hard to make sure the map is playable. Some are impossible, and most are quite hard. Have fun! -- *** Sean Casey