Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!elroy.jpl.nasa.gov!hacgate!ashtate!clinth From: clinth@ashtate (Clint Helton) Newsgroups: comp.sys.amiga.games Subject: Re: Pool of Radiance bug infestation (was Re: DON'T BUY FUTURE WARS) Message-ID: <1991Jan10.180129.12821@ashtate> Date: 10 Jan 91 18:01:29 GMT References: <5188@bwdls58.UUCP> <4f1b9675.20b6d@apollo.HP.COM> Organization: Ashton-Tate, Inc., Torrance, CA Lines: 51 In article <4f1b9675.20b6d@apollo.HP.COM> moynihan_r@apollo.hp.com (Robert Moynihan) writes: >In article <5188@bwdls58.UUCP> keithh@atreus.bnr.ca (Keith Hanlan) writes: >> >> I'm sick of being robbed by these incompetant boobs who have never >> heard of play-testing or beta-testing. SSI's much vaunted Pool of >> Radiance falls into the same category: A good game, that is >> hard-drive installable to their credit, which fails miserably >> because nobody tried to play the goddam thing before they shipped >> it. Perhaps I'm a little sensitive to the issue since I spent two >> years doing human factors and user interface R&D but ARGGGGHHH! >> > >Glad to hear I'm not the only one that thinks the Amiga port of PoR was a >poor excuse of a game. I got it for the C-64 a couple of weeks before I >got my Amiga. I loved the game, but thought it was too slow to play. I >therefore waited anxiously for the Amiga version to come out. Now I don't >know about you, but I think that any game that's a year late to market, as >this port was, would have been given a few basic tests...like can you have >combat without a software failure...like can you rest to gain spells without >a software failure...like can you just walk around town and outfit your party >without a software failure. It's pathetic. I sincerely hope that whoever >was in charge of testing PoR for the Amiga is currently looking for other >employment. > >I was fortunate. I went back to the Walden Software I got it from and told >them what happened when I tried to play the game. The manager offered to give >me another copy, but I told him it would just have the same problem. They >had an A-500 with 1 meg in the store, so I loaded up my game, popped in the >save disk, and quickly went to the point where it would bomb. *CRASH*. Then, >I took the one they offered to give me in exchange and did the same thing. >*CRASH*. I said I didn't like the idea of spending my money on that kind of >shoddy merchandise, and asked to exchange it for another game of equal value. >They said that'd be OK, so I took Might & Magic II instead. > >All in all, I think SSI is going to take a major bath in red ink from their >poor performance in producing this game. I know my once-high opinion of their >software has taken a big tumble. So, until you hear of a new release of PoR, >*DON'T* buy it! If you do, it'll be money wasted. > >Bob > > >============================///==================================== >moynihan_r@apollo.hp.com /// "Winners are losers who got up and >Plink: Moynihan \\\/// gave it just one more try." >Hewlett-Packard/Apollo \XX/ -Dennis DeYoung I suspect that the problems you are haveing may be to different production runs of PoR. I have been playing it several weeks without major problems. I completedthe first four commissions and am working on clearing the temple of Bane. It didcrash repeadedly in the library when I tried saving the game, but when I recoppied the game disks the problems disappeared. BTW I had been playing with my friends copy of the game and liked it enough to buy it. The copy that crashed was my friends copy. The copy that runs is the one I bought. I hav I have an Amiga 500 modle P (only 6 months old) with 1 meg RAM and an external floppy drive. I have been very happy with the game!