Path: utzoo!censor!geac!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!think.com!samsung!emory!ducvax.auburn.edu!cs220x0b From: cs220x0b@ducvax.auburn.edu (HASH BROWNS) Newsgroups: comp.sys.amiga.games Subject: Re: Prince of Persia Level 8 sln alt Message-ID: <1991Jan11.102304.1032@ducvax.auburn.edu> Date: 11 Jan 91 16:23:04 GMT References: <187c9106.ARN09470@prolix.ccadfa.oz.au> Followup-To: comp.sys.amiga.games Lines: 29 In article <187c9106.ARN09470@prolix.ccadfa.oz.au>, dac@prolix.ccadfa.oz.au (Andrew Clayton) writes: lotta stuf deleted... > go near to the left edge of the screen and do an UP jump a few times to inch > your way onto the next screen (to stop the guy killing you straight out) You can also SNEAK past the guy and surprise him from behind. When you first enter the screen, you come from the left and are on the bottom level of the screen. The guy is facing left, standing on a ledge above you. When you walk through the passage beneath him, carefully tip-toe under him. He won't hear your footsteps or turn to the right. Now, when you re-enter the screen from the right side, he will be caught unaware. Sadly, it still takes more than one hit to kill him. > screen, then JUMP through the cutter What is the deal with all this jumping and timing I've read? Unless I am seriously pressed for time, I carefully step through each cutter individually. Just wanted to offer this as an alternative in case people were sweating over their timing or were getting chopped in two more often than they liked. -- ________ __________ /_______/ __________ /_________/ cs200x0a@DucVAX.Auburn.EDU _______ ________/____ ___/__ __ ___ _________________ _ _ \_____ \/ ____/ ___ / /_ __/ / / / \/ / ____/ _ / __ \/ \/ \ _______/ / /___/ /__/ / / / / ____/ /___/ /\ / /_ / _ / __ / \ /________/\_____>_____/_/ /_/ /_________/_/ \_/___ /_/ \_\/ /_/__/\_/\_\ /_/