Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sun-barr!rutgers!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.tech Subject: Re: CIA Timers and Interrupt priority problems Message-ID: <17299@cbmvax.commodore.com> Date: 9 Jan 91 20:11:39 GMT References: <650@faatcrl.UUCP> <1991Jan3.030604.21890@watdragon.waterloo.edu> <1991Jan7.104513.9163@marlin.jcu.edu.au> Reply-To: jesup@cbmvax.commodore.com (Randell Jesup) Organization: Commodore, West Chester, PA Lines: 14 In article <1991Jan7.104513.9163@marlin.jcu.edu.au> glmwc@marlin.jcu.edu.au (Matt Crowd) writes: >If they are in use in 1.3 why does MED work in 1.3 but not in 2.0. It >comes up with an alert in 2.0 "CIA timer A in use". The code >for the player seems well written. Because it was mistakenly not marked as being allocated in the resource, I think. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com BIX: rjesup The compiler runs Like a swift-flowing river I wait in silence. (From "The Zen of Programming") ;-)