Path: utzoo!censor!geac!torsqnt!lethe!yunexus!ists!helios.physics.utoronto.ca!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!elroy.jpl.nasa.gov!ncar!gatech!rutgers!cbmvax!darren From: darren@cbmvax.commodore.com (Darren Greenwald) Newsgroups: comp.sys.amiga.tech Subject: Re: Scrollable text windows Message-ID: <17234@cbmvax.commodore.com> Date: 8 Jan 91 18:18:19 GMT References: <677@roo.UUCP> <06qW023804Ym01@JUTS.ccc.amdahl.com> <13421@milton.u.washington.edu> Reply-To: darren@cbmvax.commodore.com (Darren Greenwald) Distribution: comp.sys.amiga.tech Organization: Commodore, West Chester, PA Lines: 20 In article <13421@milton.u.washington.edu> bryant@milton.u.washington.edu (Jonathan Woolsey) writes: >Why is it that no one implements smooth scrolling of text on the Amiga? >I can see that it might be slow, but is easy on the eyes > >Jonathan >bryant@milton.u.washington.edu. I have seen it done; it works, though as you noted its slower - For an 8 pixel high font, you'd be looking at eight times the number of layer/scroll operations to scroll a pixel at a time. For some color combinations it doesn't look so hot (e.g., any color combinations which require 2+ bit-planes to draw the characters in ... in the case of pen 1, on pen 0 though its not too bad since the second plane is all 0's). If you've seen the color artifacting which is visible with some color combinations when scrolling (latency as all the bit-planes are shuffled), smooth scrolling can look terrible. Another variation on this idea is to smooth scroll when moving slowly through the text, but use faster scrolling as the user moves the scroll bar faster.