Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!mcsun!ukc!warwick!covpoly!cmg996 From: cmg996@cck.cov.ac.uk (Martin-Martin Nike) Newsgroups: comp.sys.amiga.tech Subject: Re: Correct Amiga Assembly Programming Techniques Keywords: aargh!!! Message-ID: <1991Jan14.165239.18397@cck.cov.ac.uk> Date: 14 Jan 91 16:52:39 GMT References: <27779b76-c01comp.sys.amiga.tech@tronsbox.xei.com> <1991Jan14.101649.9785@cck.cov.ac.uk> Organization: Coventry Polytechnic, Coventry, UK Lines: 26 In article <1991Jan14.101649.9785@cck.cov.ac.uk> csg019@cck.cov.ac.uk (-~=Zaphod=~-) writes: !In article <27779b76-c01comp.sys.amiga.tech@tronsbox.xei.com! akcs.shaulp@tronsbox.xei.com (Shaul Peleg) writes: !! !! I am slowly re-entering the world of assembly programming and am confronted !!with 2 different methods to program graphics on the Amiga in assembly. !! !! I have books that deal directly with the copper and those that deal with !!the graphics library in ROM. !! !! Besides the fact that my programs will probably not be compatible with the !!new Amigas (I use a 500 with 1.3 and old chipset), will the speed difference !!really affect me? In assembly? !Yeah there is a *BIG* speed difference, if you want a larf, have a go with !some of the gfx.library's bob functions. (Go for a cuppa when you sort a bob !list.) ! Better still , try scrolling a viewport ... The colour flickering is rather amazing ! -- Martin-Martin Nike ,Coventry Polytechnic,England JANET:cmg996@uk.ac.coventry INET:cmg996%coventry.ac.uk@nsfnet-relay.ac.uk ##I am the one and only LIVING ARMCHAIR##