Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!chaph.usc.edu!aludra.usc.edu!jjung From: jjung@aludra.usc.edu (Robert Jung) Newsgroups: comp.sys.atari.st Subject: Re: Atari Lynx Message-ID: <14122@chaph.usc.edu> Date: 12 Jan 91 20:06:34 GMT References: <10977@darkstar.ucsc.edu> Sender: news@chaph.usc.edu Distribution: usa Organization: O-Mayer V BBS Lines: 38 Nntp-Posting-Host: aludra.usc.edu In article <10977@darkstar.ucsc.edu> tech002@.ucsc.edu (10020002) writes: >I know this isn't exactly the right place to put this but I don't know what >is. rec.games.video would be the most appropriate, but do go on. > I just recently got an Atari Lynx video game machine and was wondering >if anyone out there knows anything about it's internals. What kind of CPu >does it have, what speed, other interesting tidbits. TYhe January/February 1991 issue of ATARI EXPLORER has an extensive article on the internals of the Lynx. Fun reading for EE types, go grab a copy. > I'm really impressed >with the machine but I hope that Atari's support is better than they have >with the ST and I don't get stuck with a machine with no available cartridges. Lynx support is better than ST support (and I own both!), I think. There's 16 games out now, a bunch coming soon in the first quarter of '91, third-party games on the horizon, and the recent COMDEX announcement of a smaller/cheaper Lynx II ($99) and the price reduction of the Lynx ($149). If Atari drops the ball with this machine, it'll be inexcusable. I'm impressed with the machine, too. --R.J. B-) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ # ## # Send replies to jjung@nunki.usc.edu # ## # ## ## ## I wrote this. If you've got a comment, give #### ## #### it to me and let's cut out the middleman. //////////////////////////////////////|\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Send whatevers to jjung@nunki.usc.edu | If it has pixels, I'm for it. --------------------------------------+----------------------------Lynx me up! "If it moves, shoot it. If it doesn't move, shoot it anyway."