Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!elroy.jpl.nasa.gov!hacgate!ashtate!jimvons From: jimvons@ashtate (Jim von Schmacht) Newsgroups: comp.sys.mac.games Subject: Re: War Games Message-ID: <1991Jan8.175348.23904@ashtate> Date: 8 Jan 91 17:53:48 GMT References: <1991Jan4.170614.4796@midway.uchicago.edu> <37675@cup.portal.com> <1991Jan7.183629.12723@cpsc.ucalgary.ca> Organization: Ashton-Tate, Inc., Torrance, CA Lines: 19 In article <1991Jan7.183629.12723@cpsc.ucalgary.ca> sharp@fsd.cpsc.ucalgary.ca (Maurice Sharp) writes: > I picked up Harpoon. I got rid of it soon after. The idea is >nice, the combat system is not too bad. But I do not feel like sitting >in front of my computer for 3 hours watching ships launch bloody >missiles ! War IS hell isn't it? These involve more than your usual one on one shoot 'em up engagements, requiring...um...strategy and tactics in a simulation of real combat. How long do you think it takes to play the board games upon which this and other games are based? True, they do appeal to a limited rather than universal audience because of their complexity, but they simulate real world conflicts rather than imagined duels. -- Jim von Schmacht Senior Member, Project Test Staff Ashton Tate Corporation Disclaimer: Standard Issue -------------------------------------------------------------------------------- "It isn't the years - it's the mileage" -Indiana Jones