Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!snorkelwacker.mit.edu!mit-eddie!uw-beaver!ubc-cs!alberta!cpsc.ucalgary.ca!news From: sharp@fsd.cpsc.ucalgary.ca (Maurice Sharp) Newsgroups: comp.sys.mac.games Subject: Re: War Games Message-ID: <1991Jan9.014605.1604@cpsc.ucalgary.ca> Date: 9 Jan 91 01:46:05 GMT References: <1991Jan4.170614.4796@midway.uchicago.edu> <37675@cup.portal.com> <1991Jan7.183629.12723@cpsc.ucalgary.ca> <1991Jan8.175348.23904@ashtate> Organization: U. of Calgary Computer Science Lines: 31 Nntp-Posting-Host: fsd In article <1991Jan8.175348.23904@ashtate> jimvons@ashtate (Jim von Schmacht) writes: >> [stuff from me on long time spent on missile launches ] >> [this has since been solved] > >War IS hell isn't it? These involve more than your usual one on one shoot 'em >up engagements, requiring...um...strategy and tactics in a simulation of real >combat. How long do you think it takes to play the board games upon which >this and other games are based? True, they do appeal to a limited rather than >universal audience because of their complexity, but they simulate real world >conflicts rather than imagined duels. > >Jim von Schmacht Senior Member, Project Test Staff Ashton Tate Corporation Hiya, Whoooooooa. You must not read this group very often. I often post things about realistic wargames (SSG Halls of Montezuma, PB). I enjoy playing realistic simulations. I liked Harpoon for the realism. I did not feel that watching my ships and the Russians launching was a realistic reflection of time. That is something that happens in addition to the current time scale. So next time, think before you go off half cocked. But I guess it is just a reflection of staid attitudes. maurice -- Maurice Sharp MSc. Student (403) 220 7690 University of Calgary Computer Science Department 2500 University Drive N.W. sharp@cpsc.UCalgary.CA Calgary, Alberta, T2N 1N4 GEnie M.SHARP5