Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!sdd.hp.com!wuarchive!julius.cs.uiuc.edu!zaphod.mps.ohio-state.edu!maverick.ksu.ksu.edu!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: Color games and joysticks Message-ID: <27779.278b3ab1@kuhub.cc.ukans.edu> Date: 9 Jan 91 21:45:53 GMT References: <18480@shlump.nac.dec.com> <960@chem.ucsd.EDU> <19389@hydra.gatech.EDU> Organization: University of Kansas Academic Computing Services Lines: 43 > I would have to disagree. I played this game for more than several > hours. > Although it has some advances for a mac arcade-style game, it still > isn't up to current levels of expectation. The graphics are flickery, I would must differ on this. Although it ain't Amiga, I think Sky Shadow sets a new benchmark in Mac arcade games. Having programmed the Mac, Sky Shadow DOES exceed my levels of expectation. I'm very impressed - amazed even. I don't doubt that someone will come along to top it, but it stands as the arcade-game-to-be-reckoned with on the Mac. > the scrolling playing field is small and _very_ repetitive. The game Sure. Again, we're not on an Amiga or a Nintendo for that matter. One color screen (in 16 color mode) is going to run you around 30-40K of disk space. This will limit you to 20 or so screens per disk. He has three 'levels' with perhaps 4 or 5 screens per level. Add to that 500K of digitized sound. I think besides the obvious reason of game speed, the number of screens was a question of economy. We don't all have hard drives or 1.4 M floppy drives. > itself gives you so many goodies that sometimes for minutes, you are > completely invincible with huge amounts of firepower. So, to compensate > for your strength, the game gets ridiculously fast. When you lose your > invincibility, you're pretty much dead meat. Also, once you get all of > this firepower, Sky Shadow game commits a serious sin. It doesn't erase some > of the bullets you fire, so you see little white spots all over the screen. On this part, I agree wholly with you. There does seem to be a skewed sort of game-balance. I still enjoy the game however - it just pits you in a one-slip-up-and-your-dead scenario. This is frustrating often. > My advice to you is to stick to the brain games on the Mac. These > tend to be more contemporary in their quality. Certainly. But, card games and Othello are easy to program. Without speed overhead, pages and pages of graphics, I should expect many more games like 'Seahaven Towers'. If speed is no longer a factor, sure lets go 256 color mode. > > Russo, Chris A. john calhoun