Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!chaph.usc.edu!girtab.usc.edu!bkuo From: bkuo@girtab.usc.edu (Benjamin Kuo) Newsgroups: comp.sys.mac.games Subject: 3D games on the Mac Keywords: 3D, john calhoun, Sega Message-ID: <14073@chaph.usc.edu> Date: 9 Jan 91 23:58:23 GMT Sender: news@chaph.usc.edu Organization: University of Southern California, Los Angeles, CA Lines: 44 Nntp-Posting-Host: girtab.usc.edu This is specifically aimed at john calhoun, since he apparently doesn't have an account (do you?) at mlab2@kuhub.cc.ukans.edu, but anyone else interested: Juri Munkki, someone on this net, figured out how to connect the Sega 3D glasses to any Mac serial port, and control the LED shutters--giving us the capability to do 3D, if someone writes the software. A friend of mine has already built an interface (improved on the original, even) which works fine, and has some very interesting line-demos with it, but other than the demos and source, there isn't anything that uses it. Basically, the software writes alternating buffers to the screen, while toggling and synching the two LED screens in the shutters to each buffer (for the right/left eye effect). This is very similar to the red/green 3D comic books and posters that used to be popular. John Calhoun mentioned his "semi-3D" game: how tough would it be to alter the screen writing of the offscreen bitmaps to be placed in the same spot on the screen, with the proper offsets, geometry, etc., and add a few commands to send the DTR signal to the glasses? This is just a thought (since these glasses are NOT widespread), but the interface is cheap (only 2 ICs with our optimized design, a few resistors and connectors), the Sega glasses relatively so ($19-$25 dollars, available from your neighborhood store or direct), and the idea of 3D, in b/w or color (either way), on the Mac, would be great. Already, if you had that option, you have yet another wave in computer simulations. Imagine a version of Colony, already in some sort of 3D, actually PHYSICALLY taking a 3D appearance. How about flight simulators? Programs which are line-based, needing only a few extra calculations to make them seem so much more realistic (a closer control panel, actually "looking" through the cockpit window). Even 3D windows, a 3D finder, a billion possibilities. Previously, 3D computing has been limited to big mainframes and specialized systems (mostly for CAD). Now, there are companies marketing 3D glasses and software for the Atari ST and Amiga: why not something similar for the Mac? The plans for the 3D glasses are anonymously ftp'able from vega.hut.fi, in one of the directories (which I can't remember). I think they were also posted on comp.binaries.mac a while back. Benjamin Kuo