Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!caen!kuhub.cc.ukans.edu!mlab2 From: mlab2@kuhub.cc.ukans.edu Newsgroups: comp.sys.mac.games Subject: Re: 3D games on the Mac Message-ID: <27788.278bd787@kuhub.cc.ukans.edu> Date: 10 Jan 91 08:55:03 GMT References: <14073@chaph.usc.edu> Organization: University of Kansas Academic Computing Services Lines: 14 Sorry Benjamin (and everyone else who has mailed me) I can't get my account to reply to mail!! (Kind of 'borrowing' the account anyway.) The only problem I see with the 3D is speed. It's tough enough to get any graphics game to run fast. Syncing the thing would perhaps be tough as well. I love the idea. After Stella though, it's become tough to think of a game that lends itself to 3D. Colony and flight simulators of course, but the complexity of games like this have caused me to shy away from them. A 3D card game? - So what. You know? Not a lot of ideas come to mind. I started a 3D paint program that (yes) had 3D menus and a 3D palette (done manually - not with the Menu Manager). Alas, my shelves are creaking under the weight of half-baked projects. So, could someone (ben?) binary those plans again? (I also can't fido.)