Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!think.com!spool2.mu.edu!uunet!samsung!rex!uflorida!gatech!prism!ccastcr From: ccastcr@prism.gatech.EDU (Russo, Chris A.) Newsgroups: comp.sys.mac.games Subject: Re: Color games and joysticks Message-ID: <19496@hydra.gatech.EDU> Date: 10 Jan 91 21:42:30 GMT References: <18480@shlump.nac.dec.com> <960@chem.ucsd.EDU> <19389@hydra.gatech.EDU> <27779.278b3ab1@kuhub.cc.ukans.edu> Organization: Georgia Institute of Technology Lines: 46 mlab2@kuhub.cc.ukans.edu writes: >> Although it has some advances for a mac arcade-style game, it still >> isn't up to current levels of expectation. The graphics are flickery, >I would must differ on this. Although it ain't Amiga, I think Sky Shadow sets >a new benchmark in Mac arcade games. Having programmed the Mac, Sky Shadow >DOES exceed my levels of expectation. I'm very impressed - amazed even. I >don't doubt that someone will come along to top it, but it stands as the >arcade-game-to-be-reckoned with on the Mac. I'm sorry, I guess I wasn't very clear. The person to whom I responded _did_ mention the Amiga. By levels of expectation, I meant the entire market, not just the Mac's. I program the Mac as well, and I do agree that Sky Shadow does do a very good job with the Mac. But, if we get all excited about a game like Sky Shad, it's kind of like when the IBM'ers were running around saying, "Look, we have menus and we can cut and paste!" To which the Mac community responded BFD. >> My advice to you is to stick to the brain games on the Mac. These >> tend to be more contemporary in their quality. >Certainly. But, card games and Othello are easy to program. Without speed >overhead, pages and pages of graphics, I should expect many more games like >'Seahaven Towers'. If speed is no longer a factor, sure lets go 256 color >mode. Well, I wasn't referring to just card games. Some titles that I can think of off the top of my head, that fall into my Brain Game category: Infocom in general, but I specifically enjoyed Zork Zero.(Beyond Zork? One or the other. One of the two has fairly interesting graphics.) Strategic Conquest Sim City Sim Earth Computer Ambush Tetris Pipe Dream >john calhoun -- Russo, Chris A. Georgia Institute of Technology, Atlanta Georgia, 30332 uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!ccastcr Internet: ccastcr@prism.gatech.edu