Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!spool2.mu.edu!mips!pacbell.com!pacbell!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.mac.games Subject: Re: Color games and joysticks Message-ID: <22605@well.sf.ca.us> Date: 13 Jan 91 07:54:23 GMT References: <18480@shlump.nac.dec.com> <960@chem.ucsd.EDU> <19389@hydra.gatech.EDU> <27779.278b3ab1@kuhub.cc.ukans.edu> <19496@hydra.gatech.EDU> <15862@reed.UUCP> <19539@hydra.gatech.EDU> Lines: 16 ccastcr@prism.gatech.EDU (Russo, Chris A.) writes: [speaking of the Amiga] > Yeah, you'd think that blitter control would be fairly invisible and built >into their sprite control routines. I'd guess that they have some type >of toolbox similar to ours, plus all of that sprite stuff. Like many systems, the Amiga has many levels of possible access, from ROM code which will do all the blitter stuff for you, to library calls which allow you to more directly control the blitter itself, to getting down and banging on the blitter's register bits by hand. Which technique you use depends on what you're trying to do, and the speed you want to do it at. -- Mike Farren farren@well.sf.ca.us