Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!cs.utexas.edu!tut.cis.ohio-state.edu!ucbvax!bloom-beacon!deccrl!news.crl.dec.com!shlump.nac.dec.com!mcntsh.enet.dec.com!long From: long@mcntsh.enet.dec.com (Rich Long) Newsgroups: comp.sys.mac.games Subject: Thoughts on copy protection Message-ID: <18906@shlump.nac.dec.com> Date: 13 Jan 91 18:04:32 GMT Sender: newsdaemon@shlump.nac.dec.com Organization: Digital Equipment Corporation Lines: 26 I recently bought two games: Mission Starlight and Pipe Dream. Mission Starlight ($29) was not copy-protected in any fashion, and I installed it on my hard disk. Pipe Dream ($17) was not copy-protected on disk, and I installed it on my hard disk. However, Pipe Dream provides a code wheel, from which one must enter a code to start a game. (To be fair, there is a DA version that does not require a code, but it is somewhat less impressive). Now, arguably, Mission Starlight is the better game. Why then was Pipe Dream protected? I'm going to send it back, as I loathe all forms of copy protection, including cutesy code wheels. What are people's thought on this? Do you mind code wheels/disk-based copy protection schemes? Do you think Starlight's higher price is due to "assumed piracy" or to perhaps more time required for development? One other thought: I have some older games that I bought for my SE. Now that I have a ci, I find they cannot be made to run, as the disks are copy-protected, and I can't upgrade their systems! Richard C. Long * long@mcntsh.enet.dec.com * ...!decwrl!mcntsh.enet.dec.com!long * long%mcntsh.dec@decwrl.enet.dec.com