Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: clouds@ccwf.cc.utexas.edu (Kathy Strong) Newsgroups: comp.sys.mac.games Subject: Re: 3D games on the Mac Message-ID: <42485@ut-emx.uucp> Date: 14 Jan 91 04:41:36 GMT References: <14073@chaph.usc.edu> <27788.278bd787@kuhub.cc.ukans.edu> Sender: news@ut-emx.uucp Reply-To: clouds@ccwf.cc.utexas.edu (Kathy Strong) Lines: 21 In article <27788.278bd787@kuhub.cc.ukans.edu> mlab2@kuhub.cc.ukans.edu writes: >... >I love the idea. After Stella though, it's become tough to think of a game >that lends itself to 3D. Colony and flight simulators of course, but the >complexity of games like this have caused me to shy away from them. A 3D card >game? - So what. You know? Not a lot of ideas come to mind. > Ever seen a game called Blockout? Tetris in 3-D--that is, wireframe blocks with an X Y and Z axis of rotation... If you are old enough, think of a Soma cube. The only problem with it is that it's purely wireframe, and thus pretty damn hard to learn which end is actually pointing down. I would LOVE to see a real 3D version of Blockout... -- ........................................................................... : Kathy Strong : "Try our Hubble-Rita: just one shot, : : (Clouds moving slowly) : and everything's blurry" : : clouds@ccwf.cc.utexas.edu : --El Arroyo : :..........................................................................: