Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!elroy.jpl.nasa.gov!ncar!noao!arizona!jtgorman From: jtgorman@cs.arizona.edu (J. Taggart Gorman) Newsgroups: comp.sys.mac.games Subject: Re: Harpoon Apologies Message-ID: <664@caslon.cs.arizona.edu> Date: 14 Jan 91 06:14:27 GMT References: <1991Jan8.183706.20561@cpsc.ucalgary.ca> <6823@crash.cts.com> Distribution: na Organization: U of Arizona CS Dept, Tucson Lines: 25 In article <6823@crash.cts.com> kevin@crash.cts.com (Kevin Hill) writes: > > Is it just me or does Harpoon Crash at almost every game that you play. >I am very disapointed in the bugginess of the product. It is such >a good game that I do try to overlook the errors, but it gets really tiresome >to have to save a game, and then quit, so that the finder records it and you >don't lose the data when the game does crash. >And yes it will crash at least twice a game. At LEast! I had the same problem myself. My solution has let only to crashes get through since I implemented it, and I believe those two occasions, which was the Soviet Sub Surge played from the Soviet side, was caused by two many units on my side. I find increasing the memory allocated to 1000K seems to get rid of the crashes. But, since I run it only in the finder, that shouldn't make a diffence, right? Maybe having a 5 meg IIsi helps! :) On the note (brag!) of my model, I must say that it is a vast improvement my poor old 4 meg Plus. When I played Harpoon on it, I had to avoid all the big scenarios, for it would run at a snail's pace. A 20 mhz '30 chip solved that! | John Taggart Gorman Jr. | "I'm a no rust build up man myself." | | -Christian Slater | jtgorman@caslon.cs.arizona.edu | in 'Heathers'