Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!samsung!dali.cs.montana.edu!milton!jcs@crash.cts.com From: jcs@crash.cts.com (John Schultz) Newsgroups: sci.virtual-worlds Subject: Re: VR on Small Machines? Message-ID: <6793@crash.cts.com> Date: 8 Jan 91 19:50:55 GMT References: <13838@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Crash TimeSharing, El Cajon, CA Lines: 28 Approved: cyberoid@milton.u.washington.edu In <13838@milton.u.washington.edu> hlab@milton.u.washington.edu (Human Int. Tech nology Lab) writes: > Is it feasible to run a small VR setup off of a computer such as the >Amiga? I wouldn't see why not, but maybe I'm not well informed on the >subject. I always hear about it being done on huge supercomputers. Absolutely. You'll need at least a 25Mhz 68030, with 32 bit memory. I've developed a system that will be available RSN. The display is 320x200x4 LC-Stereo Shutter, sound is four channel D/A (two stereo pairs). The system has been successfully linked to Fake Space Labs stereo BOOM viewer (head tracking, black and white crts). It even does anaglyph stereo (very inexpensive!). Worlds must be relatively simple in order to keep the frame rate between 15-30 frames/sec, as rendering is done with the 68030 (faster than the blitter). When the 34020 or i860 boards become available, much more detailed worlds will be possible with 30 frames/sec constant. Any other questions, feel free to ask. John