Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!usc!elroy.jpl.nasa.gov!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!akk@trantor.informatik.uni-erlangen.de From: akk@trantor.informatik.uni-erlangen.de (Andy Klingler) Newsgroups: sci.virtual-worlds Subject: Re: VR on Small Machines? Message-ID: <14185@milton.u.washington.edu> Date: 10 Jan 91 21:31:41 GMT References: <13838@milton.u.washington.edu> <6793@crash.cts.com> Sender: hlab@milton.u.washington.edu Organization: CSD, University of Erlangen, Germany Lines: 28 Approved: cyberoid@milton.u.washington.edu In article <6793@crash.cts.com>, John Schultz writes: > Absolutely. You'll need at least a 25Mhz 68030, with 32 bit memory. > I've developed a system that will be available RSN. The display is > 320x200x4 LC-Stereo Shutter, sound is four channel D/A (two stereo > pairs). Hm. Sounds like an A3000 :-) Can you supply some more information? (How is the software done; what data formats; additional hardware) [...] > does anaglyph stereo (very inexpensive!). Worlds must be relatively simple > in order to keep the frame rate between 15-30 frames/sec, as rendering > is done with the 68030 (faster than the blitter). When the 34020 or Wouldn`t it be faster to do the drawing with the blitter and the necessary calculations with the 030 at the same time? How many polygons can you draw? Andy --- Andreas Klingler akk@trantor.informatik.uni-erlangen.de If you have enough patience, everything can be simulated Marvin Minsky