Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rice!news From: foo@erfordia.rice.edu (Mark Hall) Newsgroups: comp.graphics Subject: Re: Question (silly?) Keywords: raytrace, etc. Message-ID: <1991Jan16.173249.13698@rice.edu> Date: 16 Jan 91 17:32:49 GMT References: <79641@unix.cis.pitt.edu> <5427@idunno.Princeton.EDU> Sender: news@rice.edu (News) Organization: Rice University, Houston Lines: 21 In article <5427@idunno.Princeton.EDU> markv@taylor.Princeton.EDU (Mark VandeWettering) writes: )In article <79641@unix.cis.pitt.edu> kwgst@unix.cis.pitt.edu (Filip Gieszczykiewicz) writes: )> What computer architecture would be required to support )> real-time (20-30 frames/sec), 800 X 600 (VGA), ray-traced, )> animation? In a SIGGRAPH class (1985, "Image Rendering Tricks"), Turner Whitted said that one of his superiors at Bell Labs had asked him a similar question, I think the requested resolution was 512x512. Turner was using this as an example of an unresonable question. His response was "take a 512x512 array of Cray-1's and put a red, a green, and a blue light on each one, and fly overhead in a helicopter." In the class notes, he talks about other ways of doing fast animations: "LAN-imation" (using lots of machines, each doing a small part of the scene), and "chain letter animation" (sending disks to 5 friends, etc., having the results sent back to you on floppy). There was a TR from the university of Utah (TR UUCS 87-014 by John Peterson) which discussed the history of such tricks. - mark