Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!gatech!purdue!ccncsu!yuma.acns.colostate.edu!jamison From: jamison@yuma.acns.colostate.edu (Jamie Gulden) Newsgroups: comp.graphics Subject: Ray Tracing and Displacement Mapping Message-ID: <12197@ccncsu.ColoState.EDU> Date: 21 Jan 91 19:44:17 GMT Sender: news@ccncsu.ColoState.EDU Reply-To: jamison@yuma.acns.colostate.edu (Jamie Gulden) Distribution: usa Organization: Colorado State University, Fort Collins, CO 80523 Lines: 10 I was wondering if there are any good references on the topic of implementing displacement mapping with a ray tracing renderer? Specifically how do you acount for displacement mapping of smooth surfaces defined by equations without breaking them up into polygons? If the surface that should be at a point is displaced, what is the best way to find out what actually is there. Thanks apriori, Jamie.