Xref: utzoo comp.sys.amiga.games:3615 comp.sys.atari.st:33970 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!bu.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!kuhub.cc.ukans.edu!kuento From: kuento@kuhub.cc.ukans.edu Newsgroups: comp.sys.amiga.games,comp.sys.atari.st Subject: Re: DM 1: Rock Monsters Message-ID: <27916.27932afe@kuhub.cc.ukans.edu> Date: 15 Jan 91 22:17:02 GMT References: <4164@syma.sussex.ac.uk> <37944@cup.portal.com> <471.2791dbf4@vger.nsu.edu> <91015.104737AXN100@psuvm.psu.edu> Organization: University of Kansas Academic Computing Services Lines: 16 In article <91015.104737AXN100@psuvm.psu.edu>, writes: > If you want to try something neat with fireballs, wait until your > characters are almost dead. Then cast a fireball and have your characters > step forward into the path of the fireball, or have your characters face a > wall and throw a fireball at the wall. This is one hell of a way to kill > all of the characters. It's the method of choice! Personally, I found it more fun to put up a set of 4 fireshields and do it - even a 400-point blast hardly does a thing to you. This technique also can be used to prove conclusively that lightning isn't nearly as good as a fireball, mana point for mana point (at least at close range ;-) -------(please include "DY" in subj header of mail to this user)-------- Doug "Speaker-To-Insects" Yanega "UT!" Bitnet: KUENTO@UKANVAX My card: 0 The Fool (Snow Museum, Univ. of KS, Lawrence, KS 66045) "You can keep my things, they've come to take me home" - Peter Gabriel