Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!cbmvax!cbmehq!cbmdeo!adspdk!hclausen From: hclausen@adspdk.UUCP (Henrik Clausen) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon Master help Message-ID: <18886514.ARN155c@adspdk.UUCP> Date: 16 Jan 91 18:05:56 GMT References: <4458@vela.acs.oakland.edu> <455@tlvx.UUCP> <1991Jan8.114046.21290@warwick.ac.uk> <11090@darkstar.ucsc.edu> Reply-To: hclausen@adspdk.UUCP Followup-To: comp.sys.amiga.games Organization: Graffiti Data Lines: 27 In article <11090@darkstar.ucsc.edu>, 66167000 writes: > > Somewhere (the 12th level?) in Dungeon Master, you have to fight these > water elementals. Is there any way to kill these guys? They're non-material beings, use the spell for these, or use a Vorpal Blade. No real problem, though. If you have a drain, you can make them splash down that way - real fun! I was lucky enough to pick a route where I only met a single of these, so I just went past them. Horn of Fear is said to be effective for scaring them off. > I remember reading a while back that to finish the game, you use the Fire > Staff to build a "flux cage." I was under the impression that the Staff > had a function called "flux." How do you get the staff to do this? Or > what else do I need to do the flux bit? You'll know... When you find it, you'll know, don't worry. -Henrik ______________________________________________________________________________ | Henrik Clausen, Graffiti Data | If the Doors of Perception where cleansed, | | ...{pyramid|rutgers}!cbmvax! | Man would see Reality as it is - Infinite. | \______cbmehq!adspdk!hclausen___|_________________________________W. Blake___/