Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.misc Subject: Re: How do we change the scheduler? (Was Re: Multitasking at home...) Message-ID: <22782@well.sf.ca.us> Date: 21 Jan 91 15:20:50 GMT References: <7511@sugar.hackercorp.com> <1991Jan14.200405.19816@ncsuvx.ncsu.edu> <1991Jan18.062608.14969@zorch.SF-Bay.ORG> Lines: 40 mykes@zorch.SF-Bay.ORG (Mike Schwartz) writes: >Games on the Amiga shouldn't multitask if they need speed (i.e. high speed >animation, etc.) because the normal overhead of a multitasking system is >enough to steal a lot of your CPU time. Bullshit. There might be occasions where you don't want full multitasking to run, but there is so seldom a reason to kill multitasking entirely that I tend towards believing it's NEVER absolutely necessary. The "normal overhead" is damned small. >Also, games for the Amiga need to run on a 512K Amiga 500 (the most popular >Amiga) and there typically is not even room for the OS and a decent sized >game (or the game would suffer). More bullshit. There's a LOT of room for a game in a standard A500. A game which needs the full 512K is, IMHO, a badly-designed game. >Also, games are pirated heavily, and in a multitasking environment it is >easy to run a debugger and the game at the same time and patch out copy >protection and other forms of protection. Total bullshit, on at least two different levels. Multitasking has NOTHING to do with running debuggers - they're DESIGNED to run simultaneously with the program they're debugging. And all claims that copy protection is necessary are, as far as I'm concerned, bullshit on the face of it. >Also, many of the images and sounds in a game are copyrighted or licensed >material and hackers have no business gaining access to them. Absolute total bullshit and ignorance of what a copyright IS. The copyright only prevents one from gaining profit from other's work - it does not prevent possession of that work in any way. And all of this from someone who claims to be a hot-shot Amiga game programmer... For further details on these and other flames, see the last few months of comp.sys.amiga.games. -- Mike Farren farren@well.sf.ca.us