Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!bonnie.concordia.ca!uunet!zaphod.mps.ohio-state.edu!usc!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!cs.umu.se!dvljhg From: dvljhg@cs.umu.se (J|rgen Holmberg) Newsgroups: comp.sys.amiga.misc Subject: Re: How do we change the scheduler? (Was Re: Multitasking at home...) Message-ID: <1991Jan21.181804.1232@cs.umu.se> Date: 21 Jan 91 18:18:04 GMT References: <1991Jan14.200405.19816@ncsuvx.ncsu.edu> <1991Jan18.062608.14969@zorch.SF-Bay.ORG> <22782@well.sf.ca.us> Sender: news@cs.umu.se (News Administrator) Organization: Dep. of Info.Proc, Umea Univ., Sweden Lines: 73 In article <22782@well.sf.ca.us> farren@well.sf.ca.us (Mike Farren) writes: >mykes@zorch.SF-Bay.ORG (Mike Schwartz) writes: >>Games on the Amiga shouldn't multitask if they need speed (i.e. high speed >>animation, etc.) because the normal overhead of a multitasking system is >>enough to steal a lot of your CPU time. > >Bullshit. There might be occasions where you don't want full multitasking >to run, but there is so seldom a reason to kill multitasking entirely that >I tend towards believing it's NEVER absolutely necessary. The "normal >overhead" is damned small. > Face it! Most european games manufacturers don't give a damn about multitasking. They want their game finished as soon as possible to make the most money! Turning off multitasking makes programming easier for everyone and hence the game will be finished faster. The fact that a fair number of game programmers can't really program anything but hardware. >>Also, games for the Amiga need to run on a 512K Amiga 500 (the most popular >>Amiga) and there typically is not even room for the OS and a decent sized >>game (or the game would suffer). > >More bullshit. There's a LOT of room for a game in a standard A500. A >game which needs the full 512K is, IMHO, a badly-designed game. > It depends on the amount of graphics and music in the game. >>Also, games are pirated heavily, and in a multitasking environment it is >>easy to run a debugger and the game at the same time and patch out copy >>protection and other forms of protection. > >Total bullshit, on at least two different levels. Multitasking has NOTHING >to do with running debuggers - they're DESIGNED to run simultaneously with >the program they're debugging. And all claims that copy protection is >necessary are, as far as I'm concerned, bullshit on the face of it. > I agree that copyprotection should be abolished, that would be the first step towards stopping organized piracy. As for debuggers, have you heard of cartridges? If you really want to you can always crack a game. > >>Also, many of the images and sounds in a game are copyrighted or licensed >>material and hackers have no business gaining access to them. > >Absolute total bullshit and ignorance of what a copyright IS. The >copyright only prevents one from gaining profit from other's work - it >does not prevent possession of that work in any way. > This is posted to sites all over the world, state which copyright laws you mean. If the new european laws are passed we will not be allowed to do anything really At the moment you can use samples freely in any country. Stealing is so common in the music industry that the only thing that is protected is the finished song on whatever media it's recorded. >And all of this from someone who claims to be a hot-shot Amiga game >programmer... For further details on these and other flames, see the >last few months of comp.sys.amiga.games. > >-- >Mike Farren farren@well.sf.ca.us US-Gold and others also employ "hot shot game programmers", personally I wouldn't be caught dead doing software that is that bad! /Jorgen -- ******************************************************************************* email dvljhg@cs.umu.se - other ways to communicate are a waste of time. Everything I say is always true, just apply it to the right reality. "Credo, quia absurdum est." Credo in absurdum est?