Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!agate!shelby!portia.stanford.edu!mmaston From: mmaston@portia.Stanford.EDU (Michael Maston) Newsgroups: comp.sys.amiga.programmer Subject: Re: Help with windows Message-ID: <1991Jan23.025455.27163@portia.Stanford.EDU> Date: 23 Jan 91 02:54:55 GMT References: <7126@crash.cts.com> Organization: AIR, Stanford University Lines: 22 In article <7126@crash.cts.com> lkoop@pnet01.cts.com (Lamonte Koop) writes: >I need some ideas as to how to approach an interesting problem (which may or >may not have an easy solution). I have a window which I open onto a custom >screen. This window is then completely covered by an image (Window flags >BORDERLESS | WINDOWDRAG | ACTIVATE) This is a small window BTW. Anyway, >Everything's peachy until the window becomes inactive...then the drag bar, >which was invisible until now, appears and destroys the upper portion of the >image (generally making a mess). Now, is there any way to disable the "mask" >effect on the drag bar without disabling the window dragging option? [and the >subsequent refresh of the drag bar which destroys more]. If anyone knows of a >way...or can confirm that I'm going to have to do this the hard way, please >post or email me. Thanks in advance. I think if you make it a GIMMEZEROZERO window (as outlined in the 1.3 ROM Kernal Manual), it will make these gadgets (drag bar,etc) on a different layer, keeping them from messing up your bitmap. Apparently this gobbles a little more CPU time when you move it around, but I believe it will achieve what you are looking for.... Michael Maston GTE Government Systems Mt. View, CA 94039