Xref: utzoo comp.sys.amiga.tech:17748 comp.sys.amiga:76441 Path: utzoo!utgpu!news-server.csri.toronto.edu!bonnie.concordia.ca!thunder.mcrcim.mcgill.edu!snorkelwacker.mit.edu!usc!sdd.hp.com!wuarchive!uunet!mcsun!ukc!warwick!covpoly!csg078 From: csg078@cck.cov.ac.uk (Zebedee) Newsgroups: comp.sys.amiga.tech,comp.sys.amiga Subject: Sampling Overview Message-ID: <1991Jan16.125118.26703@cck.cov.ac.uk> Date: 16 Jan 91 12:51:18 GMT Organization: Coventry Polytechnic, Coventry, UK Lines: 18 Apologies if this is a bit basic for some, but ... I am doing a project on sampling (of sound) with the Amiga in mind, which has to be in very soon, I know very little at present and I need to know as much as possible as soon as possible, so I thought a plea on the net would be a good starting point... If anyone can provide me with references to or an actual technical overview of what happens (e.g. How the sound is converted, stored, altered, output, whatever) I would be extremely grateful. Many thanks in advance, -- /// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= /// /// Zebedee : csg078@uk.ac.cov.cck ! Cole's Law: /// \\\/// Coventry Poly, Cov, UK ! Thinly sliced cabbage. \\\/// \XX/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= \XX/