Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!uupsi!sunic!cs.umu.se!dvljhg From: dvljhg@cs.umu.se (J|rgen Holmberg) Newsgroups: comp.sys.amiga.tech Subject: Re: AMOS Message-ID: <1991Jan20.095110.23445@cs.umu.se> Date: 20 Jan 91 09:51:10 GMT References: <1991Jan18.110757.25234@EE.Surrey.Ac.UK> <4725@vela.acs.oakland.edu> Sender: news@cs.umu.se (News Administrator) Organization: Dep. of Info.Proc, Umea Univ., Sweden Lines: 28 In article <4725@vela.acs.oakland.edu> hastoerm@vela.acs.oakland.edu (Moriland) writes: >In article <1991Jan18.110757.25234@EE.Surrey.Ac.UK> css1rs@ee.surrey.ac.uk (Russell Smithers) writes: >: >: Ive just got my copy oif AMOS 1.2 is there anybody out there that wants to >:communicate with me on programing AMOS as it would be a good idea for us AMOS users >:to get together!! >: >: Thanks anybody! >: >IS there an FTP site where I can get AMOS created games? I just read >about it in .INFO magazine and am interested in seeing what it can do. >I've been kicking around an idea for a text adventure and AMOS looks >like a good tool to do it with. Are the games it makes stand-alone? > > -Moriland > The Amos games can be made stand-alone, they will be much better when the compiler is out though. There are plenty of PD Amos software out there from fro example the swedish Amos association, I can't put anything on an ftp site though sonce I haven't got ftp. /Jorgen -- ******************************************************************************* email dvljhg@cs.umu.se - other ways to communicate are a waste of time. Everything I say is always true, just apply it to the right reality. "Credo, quia absurdum est." Credo in absurdum est?