Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!sci.ccny.cuny.edu!phri!cmcl2!adm!smoke!gwyn From: gwyn@smoke.brl.mil (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: info for the masses Message-ID: <14865@smoke.brl.mil> Date: 15 Jan 91 22:22:43 GMT References: <14861@smoke.brl.mil> <9101151552.AA17113@tortoise.cis.ohio-state.edu> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 13 In article <9101151552.AA17113@tortoise.cis.ohio-state.edu> meekins@CIS.OHIO-STATE.EDU (timothy lee meekins) writes: >>>A GS ray tracer >If you really want one, I could look into it. It's hard to deal with colors >on the GS though. I could have a ray-tracer running in no time, but trying >to actually quantize the colors properly would be a real pain; how about >a B&W ray tracer? That wouldn't problem at all. Before implementing something, it would be good to find out just what the intended use is. The reason I say this is that "ray tracing" need not result in images at all. We rely heavily upon ray-tracing of solid models here for computation having nothing to do with producing images. I think that, as you assumed, the fellow probably really wants some sort of "lighting model" program, not ray tracing as such.